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・ Super Sidekicks
・ Super Singer T20
・ Super Six
・ Super Six (film)
・ Super Six World Boxing Classic
・ Super Size Me
・ Super Skidmarks
・ Super Skweek
・ Super Slam Dunk
・ Super Slap Shot
・ Super Sleuth Christmas Movie
・ Super Slim Me
・ Super Slow
・ Super SmartJoy
・ Super Smash Bros.
Super Smash Bros. (video game)
・ Super Smash Bros. Brawl
・ Super Smash Bros. Crusade
・ Super Smash Bros. for Nintendo 3DS and Wii U
・ Super Smash Bros. Melee
・ Super Smash Flash
・ Super Smash Land
・ Super Snoops
・ Super Soaker
・ Super Soaker 50
・ Super Soccer
・ Super Soccer Stars
・ Super Socket 7
・ Super Sodbuster
・ Super soft X-ray source


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Super Smash Bros. (video game) : ウィキペディア英語版
Super Smash Bros. (video game)

''Super Smash Bros.'', originally released in Japan as , is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. ''Super Smash Bros.'' is the first game in the ''Super Smash Bros.'' series; its successor, ''Super Smash Bros. Melee'', was released for the GameCube in 2001.
The game is a crossover between many different Nintendo franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Metroid'', ''Yoshi'', ''Mother'', ''F-Zero'', ''Star Fox'', ''Kirby'' and ''Pokémon''. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.〔(【引用サイトリンク】title=US Platinum Game Chart )〕〔(【引用サイトリンク】title=Japan Platinum Game Chart )
==Gameplay==

The ''Super Smash Bros.'' series is a departure from many fighting games; instead of winning by depleting an opponent's life bar, ''Smash Bros.'' players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as damage is taken and can exceed 100%, with a maximum damage of 999%. As this percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, many suspended in an otherwise empty space. When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others. Additionally, characters have different weights, making it harder for heavier opponents to be knocked off the edge, but reciprocally harder for them to recover once sent flying.
While games such as ''Street Fighter'' and ''Tekken'' require players to memorize relatively lengthy and complicated button-input combinations often specific to only a particular character, ''Super Smash Bros.'' uses the same control combinations to access all moves for all characters. Characters are additionally not limited to only facing opponents, instead being allowed to run around freely on the stage. The game focuses more on aerial and platforming skills than other fighting games, with relatively larger, more-dynamic stages rather than a simple flat platform. ''Smash Bros.'' also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible.
Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items. They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and Poké Balls.〔(【引用サイトリンク】archivedate=2008-03-18 )〕 The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from ''Metroid'' and Sector Z from ''Star Fox''. Although stages are rendered in three dimensions, players can only move within a two-dimensional plane. Stages are dynamic, ranging from simple moving platforms to dramatic alterations of the entire stage. Each stage offers unique gameplay and strategic motives, making the chosen stage an additional factor in the fight.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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